Problem solving and decision-making are VITAL ingredients to a player's development, which we have touched on before. Too often coaches MAKE decisions for players - shouting instructions and so forth. However, sometimes it's best for the coach/parent/friend to say nothing and let the player try to make the decision.
In essence 4 v 4 helps recreate the 'street football' that we have heard many commentators, players and coaches refer too. The notion of 'street football' relates to players kicking a ball about on the local road/street using coats or walls as goals. This, it's argued with some justification, helped young players develop their skills and helped develop great players in the past.
As if any further proof of 4-v-4's benefits were needed, Manchester United piloted a scheme for its Under 9's.
Rick Fenoglio of Manchester Metropolitan University writes: 'A fundamental concept guiding the primary developers of the scheme was the replication, as much as possible, of the playing environments in which the world's greatest players first learned and then developed the skills they needed for top-level performance.
'To accomplish this, the scheme has incorporated some of the competitive values and best features of youth football as it used to be played in the parks, playgrounds, streets, and back alleys around the world, into the more formalised structure of modern academy football.'
Players need to be involved and smaller numbers allow them to do this. Being constantly involved will mean they learn quicker. This of course is common sense and can applied to all aspects of life and learning. We all like to be involved in an activity and the more we are involved the more we enjoy it and learn.
Learning is influenced by a variety of factors, e.g. the environment, information available, individuals' learning capacity, the support of peers and family. However, in this instance 4 v 4 establishes a good learning environment, which is vitally important to player development.
Derek Broadley from soccer-expert.com writes:
4 v 4 is a great tool for player development, but why don't we apply the same principles of learning to our training programmes.
How often in your training session does the player make decisions? How often does the player have to evaluate, adjust and interpret information quickly?
Line-up drills and practices, in which the coach has predetermined decisions, dominate too many training programmes. At soccer-expert.com we have established a learning programme, which addresses these issues. This weeks chosen area is receiving with pressure:
Do coaches know what they are coaching?
In an earlier article we looked at "receiving skills" but the art of receiving is only challenged when pressure is applied.
Pressure does not have to be a defender challenging the player on the ball, it can be receiving to shoot, receiving to attack space, receiving to cross etc, along with many others. Therefore the rehearsing of these skills must be approached differently and realistically in order to get the desired results.
The soccer-expert.com team will demonstrate a variety of approaches that home in on each specific receiving position and will have multiple outcomes to challenge players of all abilities.
Young players too often focus on the first touch without having surveyed the area around them. They may select the surface, cushion the ball (all the correct coaching points) but some how they still lose possession.
Why? Because they do not know where they are going! The disturbing thing that follows is; coaches step in and correct technique when they should be talking about a decision making fault as a result of a poor receiving position. The soccer-experts will give visual examples of such situations along with explanations of how to improve these skills in a realistic environment.
Once players are good receivers of the ball they can then focus on the second and third touches that will excite coaches, spectators, family members and anyone else who happens to be watching. Coaches must home in on the skill that is being taught or they compel the problem further by confusing the player